************ * Contents * ************ 1. Introduction 2. Hints And Tricks 3. Limits 4. List of item filter's room 5. List of stats per level 6. List of spells by name 7. List of spells by monster's level 8. List of puzzles 9. List of permanent monsters 10. List of morph monters 11. List of locations of monsters 12. Bugs 13. Update ******************* * 1. Introduction * ******************* Swords of Chaos is a Multi-User Dungeon (MUD) game played on a BBS. From the documentation of the game : SoC is a multi-player adventure game. The goal (aside from socializing and having fun) is to hack and slash your way to power. You do this by exploring the realm, amassing treasure and killing monsters. For another introduction and more informations, see the Links section. -Originally written by Zurd, updated by Nexace *********************** * 2. Hints and tricks * *********************** For continuous diplay, type ;SL instead of always seeing that line : (N)onstop, (Q)uit, or (C)ontinue? When entering the game for the first time, some options have to be tweaked (type options or help options for a list), option 2, 4 and 8 should be ON and option 4 should be OFF for an optimal play. Always use macros, like g for greatblow or c for cast, i for inventory and so on, type "help macro" to learn all about it. An example to set them would be "macro g greatblow". Then you could just type g instead of typing out greatblow. To list your current macros, type "macros". A single period (".") will repeat your last command line and the Esc key will cancel whatever you've typed on a line. The most powerful character to play is by no doubt the Elf Sorcerer, a level 10 Sorcerer could kill a level 1000 monster, with a lot of patience tough! You just need to sleep the monster, mesmerize it and kill it with some powerful magic items. Also, we could say there is two school of sorcerer, one who is only training Psychic and another one who is using the option 12 at ON, meaning he is training every statistics. The first one is, of course, the most overkill, but takes longer to level up. While the second choice level up faster, you will have more trouble killing morph monsters, all in all, the choice is yours. The second most powerful character is the Human Duelist, they need half experience for Intelligence, which counts double for the Fighting Bonus which, in turn, is use to calculate if you hit a monster or not and to calculate the damage dealing to monsters. They must only train Edged, Blunt or Pole since they need half experience to train them. If your character is using weapons, it's always best to train only one weapon type at all time (Edged, Blunt, Pole or Unarmed) to make sure you're using the maximum bonus out of it. Also, using two weapons for the Two Weapons skill is a good idea to raise your fighting bonus, so you have more change of being able to hit a monster and also to raise the damage, but you'll have less Armor Class since you're not using a Shield and the Shield bonus. When starting a new player, it's better to use two-weapons, but as your level progress, it's better to use a shield. For players using weapons, the greatblow commands is always the best one to choose from the available choices (hit, parry, greatblow, bash), but only until you need more than 2 hits to kill the monsters because it uses a lot of fatigue points and when you're low level, it do makes a difference. List of Chants used in the game : friend, Maspianor, hurm, mercy, guard!, feathers, jaguar, lashan, Worthy. The bounty command can show some events happening : The Wail of The Banshee : Monsters move slower (actions take twice as long, just like the langour spell) Solar Eclipse : Monsters have fewer body points (about 33% less) Golden Halo : Monsters give more experiences points (about 16% more) By robbing monsters, you earn thief skills which are, in order : - Auto-track : Thief level 3 : Always find tracks when looking for them. - Footpad : Thief level 6 : Follow other players without them knowing it. - Auto-hide : Thief level 9 : If there is cover in a room, you will always find a hiding space on your first hide attempt (and at no action time cost). Also, an actual member of the thief class will automatically find a hiding space when entering a room with more than 25% cover. - Super footpad : Thief level 12 : Players cannot "lose" you when you follow them. - Auto-stealth : Thief level 15 : Can remain unseen to monsters even while attacking them. - Lockpicker : Thief level 18 : Can "go" through regular locked doors without first unlocking them. Thief class members can also go through locked magic doors. This does not work for special locked doors or chant operated doors. If you're going to use the send command to message everyone that is playing, be sure to not include a number after the send command, else the game will try to send the message to only one person. For example, if someone is asking how many items you have, and you reply with "send 6", the game will send the message to the player using port #6, to know the port of players, use the where command, it's the first column. It's the same thing with the player name, don't use their name right after the send command or it will send your message to that player only. At all times, you should always have some spells on you casted, if you're a sorcerer, cast these spells numbers in this order : 34, 6, 16, 22, 23, 25, 29, 32, 35. It's a little bit faster than typing their text. You can kill a monster in only one hit, just instill Curse on a weapon and kill monsters, if you hit the monster for his full body points and the curse spell works and it gets a constitution point, then the monster will die in only one hit. A few monster should never ever be hit. If attacked, they will call the guards and you will be thrown in prison, minus some equipments, here's the list : Monster Level Location maiden 1 Elfhelm city, from Newstand : w s w s w w s w w s handmaiden 5 In the dock, in the pier (Rowin city) serving girl 10 In the dock, in the pier (Rowin city) Rorx 50 In the city gate, in the small crevice (Mine) Kaldar 50 In the city gate, in the small crevice (Mine) If you get into the prison, you can't go out by casting pass_door since it's a no spell allowed room, try smashing the door instead. Getting hit by the mesmerization spell is always annoying, but there is a simple way to get hit by the dispel magic spell to remove it, make sure you are fully healed, if not go to the newstand. Then go to the manhole, from the newstand it is w s w s e s e n, then type smash manhole to open it, then go manhole and d s w w w w n go crack n w w e e and you'll have the mesmerization spell removed and you'll be in a safe room to cast return, you just have to wait a few seconds to get some magic points back. If you do not have the return spell, then go w s e go crack to get back into the manhole and just make the way back to the newstand. If monster can hit you for 32767 points each time, you will never die. To know if they can hit that much, cast elicitation on them and check their Hit number. But they could parry you or have a spell instilled on their weapons, which means they won't hit for 32767 and you will die. ************* * 3. Limits * ************* Strength : 32767, over this number, you will keep dying over and over again (overcome by wounds!), you will have to exit the game and commit suicide. Dexterity : 32767, over this number you will trip, fall down, stumble and drop your weapon quite often. Constitution : minimum of 2, maximum of 32767, below or over 32767 you will die. Intelligence : 32767, then -32768 and it will lower your fighting bonus, which is quite bad. Psychic ability : 12344 for sorcerer, 23267 for other races, else your magic points will go into the minus and you won't be able to cast any spell. But you can still instill item with spells and use them. Evil points : 32767, then you'll be in the minus and you will not show up in the villains, also lawful monster will not bother to attack you. Note that above 500 evil points, lawful monster will attack you. Body : 32767, then it will stay that way and you will be immortal. No monsters, spell or even smashing door can kill you. Fatigue : 32767, then it will stay that way and you will be immortal. Magic : 32767, then your magic points will go in the minus and you won't be able to cast anything. Level : 14234 (with 32767 in each stats) Thief : 8190, then the gold you need to raise it goes over 2,147,483,487 so you can't train it anymore but actually you only need 18 of thief to get the maximum out of the bonuses, it's better to kill the monster to get his items than it is to rob him anyway. Bank : 2,147,483,647 Current Armor Class : 32767, will go to 0 if over. Current Fighting Bonus : 32767, then -32767 and you won't be able to fight anything if you're in the minus. Armor : 16384+4 Weapons : 6694+9 Shield : 4096+4 Hit by weapons : 32767 body points maximum (plus a spell if instilled) Weapon's uses : over 3,440,421 (probably 2,147,483,647) Hit points for monsters : 147451, so if you hit with a weapon for 32767 each time, it will take 5 hits to kill only one monster. Items : 954 differents items in the game, but by editing with the gameop commands, you can create up to 1200 differents items. Monsters : 930 differents monsters in the game, but by editing with the gameop commands, you can create up to 1200 differents monsters. Rooms : 1582 differents rooms, but by editing with the gameop commands, you can create up to 3000 different rooms. ********************************* * 4. List of item filter's room * ********************************* These rooms can only be entered if you have the item on you. Room Area Item From iron doorway Giant rope blue key See Puzzle section temple door Aztec Village eagle key eagle knight dimension gate Aztec Village quetzal feather Ehecatl dark entryway Aztec Village jaguar key jaguar knight stone stairway Aztec Village soul Talisman departed soul Black hallway Floating Island jewelled Trident Poseidon round Chamber Floating Island Sword of Darkness Wormlord gilded Ladder Floating Island grey Sword Sentinal glass door Clanhouse glass key See Puzzle section trap door magic door a platinum key thug ****************************** * 5. List of stats per level * ****************************** Levels which needs 10 stats are not shown. Level Stats 4 35 5 15 6 15 7 15 8 25 11 60 16 65 21 70 31 60 41 330 51 110 61 175 71 110 76 160 81 260 91 260 101 510 151 635 201 2760 301 3010 401 2510 501 2510 601 2510 701 2760 801 2760 After level 801, each level takes only 10 stats. ***************************** * 6. List of spells by name * ***************************** Spell Name Monster Level Reference number Aggravation deathknights 10 36 Alchemy Sean Lancseth 30 43 Blast brute 60 20 Bringing archdemon 38 28 Circle were-jaguars 40 24 Curse darkling 45 40 Dispel_magic witchdoctor 21 30 Elicitation rector 19 10 Enchant succubus 23 8 Enhancement piratelord 43 26 Exhaustion slith 37 42 Fear vampire 48 5 Fireball gasgiant 75 41 Haste aciddragon 65 34 Healing firedragon 39 3 Invisibility apparition 71 6 Invulnerability siliconite 32 22 Key xainth 05 12 Langour darkelf 24 2 Levitation shade 36 18 Lightning angel of death 42 17 Magic_key glowgiant 17 13 Mania jubilex 55 37 Mesmerization redlady 70 9 Pass_door skavens 25 11 Protection bishop 20 16 Purification wight 14 7 Return hellion 41 31 Restoration bard 62 15 Revelation acolyte 06 39 See_invisible mystic 16 32 Seeking hobgoblin 33 21 Shield poltergeist 49 29 Shockwave shocker 200 44 Sleep siren 46 4 Spying windworker 04 38 Stealth skelosian 54 35 Strength ogre shaman 35 23 Sturdiness chimera 22 25 Summoning firebeetle 50 33 Teleportation mage 31 14 Vigor kirin 28 1 Visioning phantasm 07 19 Weakness witchking 34 27 **************************************** * 7. List of spells by monster's level * **************************************** Spell Name Monster Level Reference number Spying windworker 04 38 Key xainth 05 12 Revelation acolyte 06 39 Visioning phantasm 07 19 Aggravation deathknights 10 36 Purification wight 14 7 See_invisible mystic 16 32 Magic_key glowgiant 17 13 Elicitation rector 19 10 Protection bishop 20 16 Dispel_magic witchdoctor 21 30 Sturdiness chimera 22 25 Enchant succubus 23 8 Langour darkelf 24 2 Pass_door skavens 25 11 Vigor kirin 28 1 Alchemy Sean Lancseth 30 43 Teleportation mage 31 14 Invulnerability siliconite 32 22 Seeking hobgoblin 33 21 Weakness witchking 34 27 Strength ogre shaman 35 23 Levitation shade 36 18 Exhaustion slith 37 42 Bringing archdemon 38 28 Healing firedragon 39 3 Circle were-jaguars 40 24 Return hellion 41 31 Lightning angel of death 42 17 Enhancement piratelord 43 26 Curse darkling 45 40 Sleep siren 46 4 Fear vampire 48 5 Shield poltergeist 49 29 Summoning firebeetle 50 33 Stealth skelosian 54 35 Mania jubilex 55 37 Blast brute 60 20 Restoration bard 62 15 Haste aciddragon 65 34 Mesmerization redlady 70 9 Invisibility apparition 71 6 Fireball gasgiant 75 41 Shockwave shocker 200 44 ********************** * 8. List of puzzles * ********************** Axe of Doomgiver 1100+15 (Two-handed edged) Axe Handle grimskull Level 75 Axe Blade flameling Level 180 Hand Grip olog-hai Level 280 Blue Key (Key to enter the iron doorway in the Giant rope) Mithril Broach warrior dwarf Level 28 Golden Bracer paladin Level 44 Silver Headband dwarven guard Level 37 Circle of R'lyeth (Transporter to the room before Nyogtha) Yellow Star dracolisk Level 190 Bleeding Eye pyrolisk Level 230 Clear Prism obliviax Level 290 Burning Key gothmog Level 345 Glass key (Key to enter door to get to Celeste) Wind chime minstral Level 128 Blue pearl undine Level 132 Flaming spear magmabeast Level 136 Sandstone earthweird Level 137 Glove of Diamonds 51+0 instilled Mesmerizarion (Unarmed) 3 of Diamonds tribbits Level 13 5 of Diamonds tribbits Level 13 6 of Diamonds flump Level 14 2 of Diamonds flump Level 14 4 of Diamonds gnerd Level 17 Glowing Crown (Focus, PF 40, 21 uses) Red piece of crown undead Level 20 White piece of crown gnome Level 20 Blue piece of crown bishop Level 20 Mail Of Scaramouche 650+9 (Non-metallic armor) Iron Corslet furmling Level 205 Mithril Greave terror lord Level 240 Steel Plate gaurhir Level 330 Steel Plate shagrat Level 310 *You just need 1 Steel Plate Mace of Spades 51+0 instilled Mesmerization (Blunt) King of Spades tribbits Level 13 Queen of Spade flump Level 14 Ace of Spades flump Level 14 Jack of Spades zwark Level 16 10 of Spades gnerd Level 17 Mighty Armor of Alloy 101+0 (Metallic armor) Bronze piece of armor rat Level 60 Steel piece of armor yellowmold Level 50 Mithril piece of armor mottleworm Level 70 Mighty Mace of Alloy 307+0 (Blunt) Bronze piece of a mace python Level 60 Steel piece of a mace chokeweed Level 80 Mithril piece of a mace croftmonster Level 90 Mighty Shield of Alloy 26+0 (Shield) Bronze piece of a shield titantoad Level 70 Steel piece of a shield rotgub Level 80 Mithril piece of a shield mongrel Level 90 Mighty Sword of Alloy 174+0 (Edged) Bronze piece of a sword firebeetle Level 50 Steel piece of a sword megawasp Level 60 Mithril piece of sword stirge Level 70 Rusty Chainmail 80+9 (Metallic armor) Rusty breastplate centaur Level 25 Rusty boots tunnelworm Level 16 Rusty gauntlets mad dwarf Level 20 Rusty Greeves mercenary Level 13 Rusty Cod Piece skulk Level 12 Sapphire Psychegem (Focus) Piece of a focus sorcerer Level 40 Piece of a focus buccaneer Level 40 Piece of a focus icemonster Level 40 Shield of Element X 30+0 instilled Invisibility (Shield) Element 88 techmite Level 12 Element 92 vectrite Level 23 Element X Permanent item near Xalaxia Spear of Hearts 51+0 instilled Mesmerization (Pole) 8 of Hearts tribbits Level 13 6 of Hearts zwark Level 16 5 of Hearts zwark Level 16 9 of Hearts zwark Level 16 7 of Hearts gnerd Level 17 Spellbook of Matrix (Invisibility, PF 600, 500 uses) Leather Bookcover hordling Level 95 Magical Rune harginn Level 170 Vellum Page villidrake Level 270 Sword of Clubs 51+0 instilled Mesmerizarion (Edged) 9 of Clubs tribbits Level 13 8 of Clubs flump Level 14 Jack of Clubs zwark Level 16 10 of Clubs gnerd Level 17 7 of Clubs gnerd Level 17 ********************************* * 9. List of permanent monsters * ********************************* Perm Level King Boreus 1 (Morph 3-4) Rethgif 1 (Morph 5-6) Quinn 1 (Morph 7-8) Jek 17 ugh-harl 25 (Morph 15-16) Sean Lancseth 30 GateKeeper 150 shadowfiend 160 yog-sothoth 175 king 200 othrag 200 Rathgar 200 shocker 200 stephanie 200 Celeste 216 poseidon 250 sentinal 250 wormlord 250 Xalaxia 256 Nyogtha 275 Ranger Rick 275 crystaldemon 300 satan 300 Tezcatlipoca 350 Tindalos Hound 300 Quetzalcoatl 350 Nightgaunt 400 Lammasu 500 Bane 501 Unspeakable 666 Azathoth 750 Clanggedin 750 Mhzentul 1000 Huntress Level Gives ogre smith 40 some crafted Chainmail 60+9 (Metal armor) huntress 50 a golden talisman (Talisman, PF 50) Kaldar 50 a golden Talisman (Talisman, PF 50) Ehecatl 60 a quetzal Feather (Talisman, PF 60) princess 100 a crystal Crown (Focus, PF 160, 81 uses) Oracle Level oracle 1 (morph 10) Rorx 50 ****************************** * 10. List of morph monsters * ****************************** You must be higher than the monster if you want it to morph. Monster Level Morph chaos crawler 10 2-3 clone 13 2-3 departed soul 2 2-3 duplicant 14 2-3 exotic plant 11 2-3 fomor 20 2-3 hobo 1 2-3 M-200 Sentinel 2 2-3 nasty bug 1 2-3 simulacrum 15 2-3 trader 81 2-3 aciddragon 2 3-4 animated toy 121 3-4 giant nasty 1 3-4 meganasty 35 3-4 tasloid 31 3-4 chameleon 30 4-5 stormlord 41 4-5 super nasty 1 4-5 ultra nasty 1 5-6 ****************************************************** * 11. List of location of monsters from the newstand * ****************************************************** aciddragon (morph) W S W S W W S S N Go-G W W W W W N N N W W N E E N W W N N N N N U N Go-C N N D aciddragon (spell) W S W S W W S W W S E S Go-Dk Go-S S Go-S S S E S S E S S S S S E N N acolyte W S W S W N W S Go-D N angel of death W S W S W W S W W N Go-Gate W W N W W W N N W W N E E N W W N N N N N animated toy W S W N W W W W N Go-R Go-G Go-D N E N E N U S apparition W S W S E S S Go-P E S Go-C W D archdemon W S W S W W S W W S E S Go-D Go-S S S U U Go-G N N Go-T S E E N N W S Azathoth W S W S W W S W W N Go-G S S S Go-I D D D W W Go-C E E Go-B E E S S S S S S S S U Go-P Go-C E E E Go-H Go-C Go-L E Go-D N N N W Go-S E E S S W W N Go-H Go-S Go-D S S E E N N W S Go-S Go-G E S W Go-P N Go-P Bane W S W S W W S W W N Go-G W W W W W S W S S Go-F N W Go-C Go-S Go-D D D W W S Go-S bard W S W S W W S W W S E S Go-D Go-S S Go-S S E S S S W S W Go-B E N Go-D U O E E bishop W S W S W W S W W S E S Go-D Go-S S Go-L S S E S S S S W W N Go-P O W N N E E N N Go-D N W U E S brute W S W S W W S W W N Go-G W W W W W N N N W W N E E N W W N N N N N U N Go-C N N D N W Celeste N N N W N N Go-C N N Go-D D Go-P Go-S Go-S E E E Go-G E N N S E Go-W O W S S D N E Go-D chameleon W S W S W W S W W N Go-G W W W W W N N N W W N E E N W W N N N N N U N Go-C N N D N W W W W W W W W N N N W W N N N E N E N N N N W W N E N E N Go-B E N E N E chaos crawler W S W S W W S W W N Go-G S S S Go-F D D D W W Go-C E E Go-B E E S S S S S S S S U Go-P Go-S E E E Go-H Go-R Go-G N N chimera W S W S W W S W W S E S Go-D Go-S S S U U Go-G N W Go-L Go-W U Clanggedin W S W S W W S W W N Go-G W W W W W S W S S Go-F N W Go-C Go-S Go-D D D W W W W Go-D clone N N N W N N Go-C N N Go-D D Go-P Go-S Go-S E E E Go-G E N N U S E Go-W O W W Crystaldemon W S W S E S S Go-P E S E E Go-G E Go-D E Go-S Go-S E D Go-G darkelf W S W S W W S W W N Go-Gate W W N W W W N N W W N E E E darkling W S W S E S S Go-P W S Go-D Go-T deathknights W S W S W W S S Go-P departed soul W S W S w W S W W N Go-G W W W W W S W S S S S S S S S S W W S W W Go-E N W W W U E duplicant N N N W N N Go-C N N Go-D D Go-P Go-S Go-S E E E Go-G E N N U S E Go-W O W W exotic plant N W N W W W W W N Go-R Go-G E N N W firebeetle W S W S W W S W W N Go-G W W N W W W N N W W N E E N W W N N N N N U N Go-Cave N N D N W W W W W W W W W N firedragon W S W S W N W S Go-D N D D S S Go-A D E fomor W S W S W W S W W N Go-G S S S Go-F D D D W W Go-C E E Go-B E E S S S S S S S S U Go-P Go-S E E E Go-H Go-R Go-G W Go-D W N gasgiant W S W S E S S Go-P E S E E Go-G E Go-D E Go-S U U GateKeeper W S W S W W S W W N Go-G S S S Go-I D D D W W Go-C E E Go-B E E S S S S S S S S U Go-P Go-C E E E giant nasty W S W S W W S W W N Go-G W W W W W S W S S Go-F N W Go-C Go-S Go-D D D W W W W W Go-D Go-S E glowgiant W S W S W W S W W S E S Go-D Go-S S Go-S S S E S S S S W N N N N W N Go-C D E N hellion W S W S W W S W W N Go-G S S S Go-I D D D W W Go-C E E Go-B hobgoblin W S W S W W S W W N Go-G W S S S S W Go-C hobo W S W S W W S W W N Go-G W W N W W W N N W W N E E N W W N N N N N U N Go-C N N D N W W W W W W W W N N N W W N N N E N E N N N W W N W Jek W S W S W W S W W S E S Go-D Go-S S Go-L S S E S S S S W W S W Go-B N N Go-Pl W Go-C D Go-V D D Go-P E E Go-T Go-D Jenkins Roving monster, can be anywhere jubilex N N N E N Go-B E E D E E King N N W W N Go-P E E E E King Boreus Roving monster, can be anywhere kirin W S W S W W S W W N Go-G W W W W S S S Lammasu W S W S W W S W W N Go-G W W W W W S W S S Go-F N W Go-C Go-S Go-D D S S W W N Go-D M-200 Sentinel W S W S W W S W W S E S Go-D Go-S S Go-L S S E S S S S W W S W Go-B N N Go-Pl W Go-C D Go-V D D Go-P E E Go-T Go-D mage N N W W N N N E Go-C N N Go-D D Go-P Go-D meganasty W S W S W W S W W S E S Go-D Go-S S Go-L S S E S S S S W W S W Go-B N N Go-P W Go-C D Go-V D D Go-P E E S S Mhzentul Get a small key from lamia and Go-L Go-L Go-L Go-L Go-E Go-D mystic W S W S W W S W W N Go-G W W W W W S W S S Go-F N W nasty bug W S W S W W S W W N Go-G W W W W W S W S S Go-F N W Go-C Go-S Go-D D D W W W W W Go-D Go-S Nyogtha W S W S W W S W W N Go-G S S S Go-I D D D W W Go-C E E Go-B E E S S S S S S S S U Go-P Go-C E E E Go-H Go-C Go-L ogre shaman W S W S W W S W W N Go-G S S S W S Go-S Go-O S W W S S S S E E E E Go-P N O O oracle W S W S Othrag W S W S W W S W W S E S Go-D Go-S S Go-L S E S S E S S S E S S S Go-P S S U Go-G phantasm W S W S E S S Go-P E S E E piratelord W S W S W W S W W S E S Go-D Go-S S Go-L S E S S W W Go-B W W Go-G S Go-D poltergeist N N W W N N N E Go-C N N Go-D D Go-P S Go-P Poseidon W S W S W W S W W N Go-G S S S Go-I D D D W W Go-C E E Go-B E E S S S S S S S S U Quetzalcoatl W S W S W W S W W N Go-G W W W W S S S W W S S S S S S E S S Go-D W U Go-G Quinn W S W N W W W W N Go-R Go-G Go-D N E N E N U S Rathgar W S W N W W W W N Go-R Go-G Go-D N N N N Go-D rector W S W S W N W S Go-W N N D N N redlady W S W S W W S W W N Go-G W W N W W W N N W W N E E N W W N N N N N U N Go-C N N D N W W W W W W W W W N E N N W W N N N E N Rethgif W S W S W W S W W N Go-G W W N W W W N N W W N N E E N W W N N N N N U N Go-Cave N N D N W W W W W W W W W U E E E E E E E E E E Satan W S W S W W S W W N Go-G S S S Go-I D D D W W Go-C E E Go-B Go-I N Go-O Sean Lancseth Roving monster, can be anywhere Sentinal W S W S W W S W W N Go-G W W W W W S W W Go-D U U Go-B shade W S W S W W S W W N Go-Gate W W N W W W N N W W N E E E E Go-T Go-T E E S S Shadowfiend W S W S E S S Go-P E S Go-C W D W N N E N S E W N N shocker Roving monster, can be anywhere siliconite N N W W N N N E Go-C N N Go-D D Go-P Go-D Go-A S N simulacrum N N N W N N Go-C N N Go-D D Go-P Go-S Go-S E E E Go-G E N N U S W siren W S W S W W S W W S E S Go-D Go-S S Go-S S S O skavens W S W S E S E N Go-M D skelosian W S W S W W S W W S E S Go-D Go-S S Go-L S S E S S S E Go-B E E Go-T Go-S D W W N E Go-D O Go-B slith W S W S W W S W W S E S Go-D Go-S S Go-L S S E S S S S W W S W Go-B N N Go-P W Go-C D Go-V D D Go-P E E S Stephanie W S W S W W S W W S E S Go-D Go-S S Go-L S S E S S S S W W N Go-P O W N N E E N N Go-D N W U N stormlord W S W S W W S W W N Go-G S S S Go-F D D D W W Go-C E E Go-B E E S S S S S S S S U Go-P Go-S E E E Go-H Go-R Go-G W Go-D N N N E Go-E W W S S E E N Go-H Go-S Go-D S S E E N N W S Go-S Go-G E S succubus W S W S E S S Go-P W Go-O Go-S E S super nasty W S W S W W S W W N Go-G W W W W W S W S S Go-F N W Go-C Go-S Go-D D S S E Go-D Tezcatlipoca W S W S W W S W W N Go-G W W W W W S S W S S S S S S S W S W S W W Go-E W W W N U E E S S W W N E U (Chant jaguar) Go-S Tindalos Hound W S W S W W S W W N Go-G S S S Go-I D D D W W Go-C E E Go-B E E S S S S S S S S U Go-P Go-C E E E Go-H Go-C Go-L E Go-D N N N W Go-S E E S S W W N Go-H Go-S Go-D S S E E N N W S Go-S Go-G trader W S W S W W S W W N Go-G W W N W W W N N W W N E E N W W N N N N N U N Go-C N N D N W W W W W W W W N Ugh-Harl W S W S W W S W W N Go-G S S S W S Go-S Go-O S W W S S S S E E E E Go-P N O O N E N N Go-G S Go-G ultra nasty W S W S W W S W W N Go-G W W W W W S W S S Go-F N W Go-C Go-S Go-D D S S W Unspeakable W S W S W W S W W N Go-G S S S Go-I D D D W W Go-C E E Go-B E E S S S S S S S S U Go-P Go-C E E E Go-H Go-C Go-L E Go-D N N N W Go-S E E S S W W N Go-H vampire W S W S W W S W W S E S Go-D Go-S S Go-L S S E S S S S W N N N O E Go-W D O W were-jaguars W S W S W W S W W N Go-G W W W W W S W S S S S S S S S W S W S W wight W S W S W W S W W N Go-G S S S Go-I windworker W S W S W W S W W S E S Go-D Go-S S Go-S S S E S S S S W W N Go-P O W N N E E E S S S S W witchdoctor W S W S W W S W W S E S Go-D Go-S S Go-S S E E Go-B W W W W W S witchking W S W S W N W S Go-W N D D N E N W W N N Wormlord W S W S W N W S Go-D N D D S S Go-A D E E E xainth N N Xalaxia W S W S W W S W W S E S Go-D Go-S S Go-L S S E S S S S W W S W Go-B N N Go-Pl W Go-C D Go-V D D Go-P E E S S E Go-Pit D D E D W W Yog-Sothoth W S W S W W S W W N Go-G S S S E Go-S Go-D N N N N Go-D O ***************** * 12. Bugs * ***************** Instill a scroll with a spell (for example Key) and sell it at the Elfhelm Alchemist, it will give a lot of gold. You can also instill a scroll many times, it will sell for even more gold but the more times you instill a scroll the more chances you have to make it poof. This trick doesn't work on scroll that comes from low level monster, it is best used on scroll from at least Hellion which are level 41. If you get the scroll from the shocker, which is called the stygian scroll, you can instill it with the magic_key spell and sell it at the Elfhelm Alchemist's for 17 millions, then you can buy it for 12 millions, you can then make 5 millions by just selling it and buying it everytime. However, after instilling the scroll, it needs to have a Power Factor of at least 301 to make this bug work. You can have other players trancing for you to help instilling it. The Power Factor of 301 can differ depending on the options choosen by the GameOp for Swords of Chaos. Another trick to get money, is the get a ring, instill it with a spell and sell it at the mercantile. The more seconds there is in the ring, and the less psychic abilities the player has when it instill the ring, the more value the ring will have. If you have 500 evil points or more, every lawful monster will automatically attack you and if the High Governor is not logged on to forgive your evil points, this can be quite annoying but there is a way to get rid of your evil points, that is if you can go over 32767, then it'll be just like you had 0. When casting the spell summoning, about 99% of the time, the monster will not carry any item, however, if you cast fear on that monster, it will leave the room to an adjacent room. If there's someone already in that room, the monster will now be fully equiped. A nice trick to do just west of the newstand, there's only one way for the monster to leave and it is south. A magical item, instilled with shockwave, that says "You need to be a higher level to use it!" can actually be used. Make sure your option 13 is off, use another shockwave item, the first hit will come from the item you just used but every other hits will come from the item you cannot use. In an area where it's impossible to bring someone or to seek someone because it's a no spell allowed area and it's a level filter area where a player cannot get in, it might still possible to bring him if there's a closet in the area. For this trick you need two player that can enter the area, then player 1 follow player 2, player 2 goes into the closet and player 1 will now be at newstand, so player 3 follow player 1, player 2 goes out of the closet, player 1 move one room and player 3 will be teleported at player 1 room. The game is limited to wearing only two rings at the same time, but there's a bug that let's you wear as much as 20, just instill a ring with a spell, it will be automatically worn. It can be a good strategy to instill many rings with restoration if you have a very low constitution since every two seconds you can be restored for about 50 body points. A lot of bounties go against nobodies, these are monsters you cannot find, thus cannot kill. There shouldn't be any bounties on nobodies. ***************** * 13. Update * ***************** How to kill perms The Emperor and The Empress can be almost impossible to kill if you don't have any tricks, so here's the guide : Ingredients : 1 armor instilled mania, any size will fit 1 small key, from lamia 1 magic item circle, mutant zombie give good ones 1 talisman, size doesn't matter 2 mania ring, only for The Emperor and The Empress x amulets, at least 3 big amulets or just 1 infinite sphere x focus, depending on your psy you might need a lot or just a few x magic item mesmerization, depending on your psy you might need a lot or just a few x magic item fireball, depending on your psy you might need a lot or just a few Recipe : 1. Use the focus. 2. If you have an armor instilled mania, get hit by a monster so that you have 0 BP, wait until you have 2 BP and use the armor. 3. Go into the room of the perms very fast (with a =m macro) and use your circle item, this is the moment of truth, if circle doesn't work (66% chance of success), then you'll probably die and you'll have to start from scratch. 4. If you have the 2 mania ring, drop them on the floor, The Emperor or The Empress will pick it up and use it, lowering their FB in the minus. 5. If you have a magic item mesmerization, use it on the perm. 6. Use the magic item fireball on the perm until it's dead. 7. Use the small key.